CHARONPEER-TO-PEER SURVIVAL
UNSC Saturn Devouring · Charon-class frigate

The ship is already dead.

A systemic co-op survival game aboard a drifting warship. The crew fights, panics, calls for help, and dies with or without you. The thing in the lower decks learns from all of it.

MISSION PARAMETERS

PLAYERS
1–4 ODST survivors
NETWORK
Authenticated WebRTC mesh
COMMS
Live fireteam voice
SIMULATION
15 Hz systemic ship state
OBJECTIVE
Survive what boarded
UNSC SATURN DEVOURING · 0:00 ·
50 | 45
DECK —
MA5 ASSAULT RIFLE
60 / 240
SOMETHING HAS HOLD OF YOU
4 FRAG
FIRETEAM: FOLLOW
MARINE TACNET — UNSC SATURN DEVOURING
M close · the schematic is always known — contacts, bodies and lights-out show only where a marine team (or you) has eyes; red ◇ = last-seen report, fading with age

SHIP ACTIVITY

FIRETEAM

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any key or click — skip

HALO CHARON

You are a lone crew member aboard the UNSC Saturn Devouring, a Charon-class frigate. Something hit the hangar deck. The ship's marines, crew — and whatever came aboard — act entirely on their own. Survive.

click to enter · WASD + SHIFT sprint + SPACE jump · hold LEFT CLICK — full auto MA5 (loud) · R reload · F melee · G frag · E scavenge ammo/flamethrower · Q or MOUSE WHEEL swap weapon · M tac map · 1 follow / 2 hold / 3 advance (fireteam) · ladders/stairs: stand at one, press L — always takes you to the other end · your fireteam follows you · ESC frees the mouse · K sound board · J audio log (names every cue as it plays) · H flood readout