CAMERA scroll = zoom · drag = pan · dbl-click = whole ship
AGENTS (zoom in for full icons)
civilian
armed crew (sidearm out)
marine (helmet + rifle)
infection form (tentacled pod)
combat form (whip arm; gun if host had one)
carrier (belly swells to rupture)
corpse (lying)
IN-ROOM ACTION
muzzle flash + tracer
charge streak (lunge)
grab in progress
body converting
rooting to carrier
STATE MARKERS
downed (revivable)
burned (dead economy)
form transiting a vent
lying in ambush
flamethrower
panicked
SHIP (a real deck plan — doors sit on shared walls)
door (opening in wall)
locked door
L — lift pad (between decks)
K — ladder pad
maintenance shaft
vent (infection only)
blocked vent
ambush corner
breach room
distress call
CONNECTION IDs (toggle “conn IDs”)
H- hatchB- blastdoor
L- liftK- ladder
S- maint shaftV- vent
NODE HEATMAP (influence)
human-controlled
flood-controlled
unpowered (dimmed)
TACTICAL COMMAND (companion §0 — orders enter the tick-stamped queue)
click a node dropdown then Designate: